Artec EvaTM 3D scanner is the ideal choice for those that need to receive a quick, textured and accurate scan. Eva doesn't require markers or calibration. It captures objects quickly in high resolution and vibrant color, which allows for almost unlimited applications.
The Artec EvaTM 3D Scanner is similar to a video camera which captures in 3D. The scanner captures up to 16 frames per second. These frames are aligned automatically in real-time, which make scanning easy and fast. This is especially important for the creation of special effects, medical and biomechanical research. Because of the high quality, Eva’s textured models can be used in such industries as CG/Animation, forensics and medicine.
This handheld 3D Scanner delivers beautifully for those needing to receive a quick, textured and accurate scan. Eva doesn’t require markers or calibration, and is similar to a video camera which captures in 3D. Up to 16 frames per second are captured with the frames aligned automatically in real-time--making 3D scanning easy and fast.
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Specifications
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Hardware requirements
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How it works
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Ability to capture texture |
Yes |
3D resolution, up to |
0.5 mm |
3D point accuracy, up to |
0.1 mm |
3D accuracy over distance, up to |
0.03% over 100 cm |
Texture resolution |
1.3 mp |
Colors |
24 bpp |
Light source |
flash bulb (no laser) |
Working distance |
0.4 – 1 m |
Linear field of view (H x W @ closest range) |
214 mm x 148 mm |
Linear field of view (H x W @ furthest range) |
536 mm x 371 mm |
Angular field of view (H х W) |
30 x 21° |
Video frame rate, up to |
16 fps |
Exposure time |
0.0002 s |
Data acquisition speed, up to |
2,000,000 points/s |
Multi core processing |
Yes |
Dimensions (H x D x W) |
261.5 x 158.2 x 63.7 mm |
Weight |
0.85 kg / 1.9 lb |
Power consumption |
12V, 48W |
Interface |
1 х USB 2.0, USB 3.0 compatible |
Output formats |
OBJ, PLY, WRL, STL, AOP, ASCII, PTX, E57, XYZRGB |
Output format for measurements |
CSV, DXF, XML |
Processing capacity |
40'000'000 triangles/1 GB RAM |
Supported OS |
Windows 7 or Windows 8 - x64 |
Minimum computer requirements |
I5 or I7 recommended, 8-12 GB RAM, NVIDIA GeForce 400 series |
Calibration |
no special equipment required |
In order operate the Artec EvaTM your system must meet the minimum hardware requirements outline below:
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Processor:
I5 or I7 recommended
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Memory:
8-12 GB
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USB Ports
1 USB 2.0 port for a regular scanner. To connect several
scanners, we recommend using computers with several independent
USB 2.0 hosts, or PCI-Express USB 2.0 cards
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Video Cards:
NVIDIA/ATI*
Recommended: NVIDIA GeForce 400 Series or better, at least 1 GB of memory.
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OS:
Windows 7 or Windows 8 - x64
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Free disk space:
300 MB for installation
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Not Supported:
- Windows XP
- Windows Vista
- 32-bit OS
- Intel graphics cards
- FirePro M6100 FireGL V
Not Recommended:
- Xeon processors
- SLI configuration
- NVIDIA Quadro series
- AMD processors
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Please Note
You will need to register at my.artec3d.com to activate your 3D scanning device.
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Shoot |
1 | Press the Button
Point the scanner at the object and press the button. The scanning
process will begin immediately. It’s that simple. Should something
go wrong, audible and visual aids will guide you through the process,
and ensure that you are scanning correctly.
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2 | Move the Scanner
Move the scanner around the object. Real-time surface alignment gives
you a good understanding of what has been scanned so far and what
still needs scanning. Do not worry if you can’t get to a certain area of
the object — you will be able to return to it later.
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3 | Make Scans
Make as many scans as needed to capture the whole object. If you need to
turn the object over to acquire all sides of it, scan the whole first side,
then stop, turn the object over and scan the other side.
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Process |
1 | Align Scans
Align all your scans together to get the full model. If something is
missing, just scan that part again. To perfectly align many scans use our
new optimizations algorithm. You can also place your model to the origin
of a coordinate system.
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2 | Fuse Scans into One 3D Model
Fuse all scans together to get a single triangulated mesh. Our Fusion
algorithm will do it quickly.
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3 | Smooth & Optimize
You can optimize the grid, fill holes and smooth a surface. Many different
tools are available.
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4 | Texturize
Apply texture to your object automatically, with a click of mouse. The
newest algorithms fully utilize the power of your CPU, so you may want
to get the best one.
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Export |
Export the result
Export the result into one of several 3D formats (VRML, Obj, STL, Ply, Ascii,
AOP, E57, PTX, E57, PTX) to work with a variety of 3D applications available on the
market, such as Autodesk Maya, 3DMax, Autocad, Pixologic ZBrush, Blender, XSI,
Mudbox, Geomagic, Rapidform and many others. Moreover, you can export measurement
data into a CSV file and print it.
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